The roots of Elements are its geometry and fractal mechanics. Over a dynamic board with elements of different size and identical proportions, two elements are matched to generate a third one. This new mechanic we call two:one.
Based on this geometry and mechanics, we started working on the theme. From the beginning we envisioned that the mythic elements would reflect clearly the spirit we wanted for the game. Ancient Greeks related each of the elements with a regular polyhedron: cube-earth, octahedron-air, tetrahedron-fire, icosahedra-water, and the fifth elements represented by the dodecahedron, cosmos. These elements were the ideal tokens for the game.
The geometric principles of the mechanic, the alchemy as base subject and the Greek based polyhedron elements representation lead us to use a Renaissance theme. The main characters of the story are Leaonardo Da Vinci, who's work in alchemy is still a mystery, and his friend Luca Pacioli, a mathematician that studied the polyhedron.
The whole process lasted a year. It started with a thorough analysis of the potential of the game mechanics and its variants. Being an original mechanic we were confronted with new and diverse challenges. We built several prototypes to experiment with multiple gameplay variants and find the final direction for the game.
Mumbo Jumbo published the game and it is available for download from all main portals.