Mencia Madness III

Using the classic 'tower defense' mechanic, we go into Carlos Mencia's head once again to fight and prevent the politically incorrect ideas from leaving through his mouth.

Each time a thought reaches the mouth his self-control level is reduced, and if it completely dries up, he looses it, and we loose the level. On the other side, each time we destroy the evil thoughts his 'will power' increases, this power can be used as money to buy or improve towers and power ups.

Team

Producer: Diego Essaya
Game Design: Eduardo Rodríguez Ortega
Level Design: Eduardo Rodríguez Ortega, Fernando Ramallo
Graphic Artist: Darío Georges, Agustín Pontura
Coding: Diego Essaya, Ayelén Chavez
Music & FXs: Guido Mastrangelo